What is it?

Kahoot! is a free student response system that works through a website and an app. It allows teachers to ask questions during a meeting. Students can submit their response through the app or website, and the teacher can then share the results with the group.

How does it work?

With Kahoot! you can ask your students questions though your computer, which will then be shown on the digiboard or via the projector. Students can respond to the question with their laptop, smartphone or tablet. With Kahoot!, you can create quizzes (knowledge tests), discussion questions or survey questions. You can add pictures and YouTube videos to the questions.

When you publish your question, an access code is generated. Students can visit the site on their device and submit the access code and their name. The student names then become visible on-screen. When the teacher clicks ‘start’, the first question and answer options are shown on the screen. On the student’s devices, color fields correspond to the colors of the available answers. Students click a color. Once everyone answered, an overview of the chosen answers appears on the screen. At the end, the results can be saved as an Excel file.


Quiz questions are most popular in Kahoot! Unique about Kahoot! is the game element: students can score points by answering quickly and correctly. This can create a fun sense of competition in the classroom. After each question, it is possible to show a leaderboard. You can also set the amount of time to think per question.


Survey questions look similar to quiz questions. The difference is that there are no points and no competition and that no answer is right or wrong. Survey questions can be used to gather feedback or to survey student opinions.


A discussion always consists of a single question. The content is the same as a survey question. Discussion questions can be used to provoke a discussion.

Why would I want to use Kahoot!?

Do any or several of the following points apply? Then Kahoot! may be an interesting solution for you!

  • I want to activate a large group of students
  • I want to be able to adapt my teaching materials to the knowledge level of the students present that day
  • I want to create a learning community in my classroom
  • I want students to receive instant feedback on how far along they are in their learning process
  • I want to be able to improvise based on student answers
  • I want to add an element of competition to my lecture
  • I want to survey the opinions of a large group of students during my lecture

How to I effectively employ Kahoot!?

Of course, you want Kahoot! to help you achieve your goal. Below, you will find some tips to use Kahoot! effectively.

  • Employ interactive voting when student attention is flagging. In practice, the first dip in attention already occurs after ten minutes.
  • Use a quiz to activate students’ prior knowledge. For instance, create questions about material you covered in the previous lecture.
  • At the end, you can ask quiz questions about today’s topics. This repeats the material and makes it easier to remember. You can also test whether your learning goals have been achieved. On the basis of this information, you can perhaps change your next lecture.
  • Use the discussion feature to entice students to debate a statement. They can submit their answer individually or in groups.
  • Allow a student to explain how he or she arrived at that answer.
  • Always close a topic well. For instance, by:
    • Checking how many students changed their mind after a discussion
    • Summarizing the main points
    • Creating connections
    • Providing new ‘what if’ questions that students do not have to answer in class, but can serve as food for thought

Are you ready to get started with Kahoot!?

Have you become enthusiastic to try Kahoot!? You can get started with the outline below or request support from Edusupport.

Kahoot! step by step

Before the lecture:

  • Contact Edusupport if you want support.
  • Consider where you want to employ Kahoot! and how.
  • Come up with questions that support your learning goals.
  • Create an account on getkahoot.com.
  • Select the question types (quiz, survey or discussion) that match your learning goals.
  • Design a quiz (or survey or discussion) on create.kahoot.it.
  • Determine whether the students will take the quiz individually or in groups.
  • Determine whether students can score points with the quiz. This gamifies the quiz. After each question, a leaderboard shows the high-scoring students and at the end, a final score appears.
  • Integrate the quiz in your lecture outline (for instance in PowerPoint).
  • Prepare a laptop and projector or a digiboard.
  • Make sure all students have a laptop, tablet or smartphone with them.

Creating a quiz, step by step:

It is very easy to create a quiz, discussion or survey. For a step-by-step manual, please visit this website [link].

During the lecture:

  1. Introduce Kahoot! to the students the first time and explain why you are using it. What is it for? What do you expect from your students?
  2. Tell the students to use their device to visit kahoot.it.
  3. Wait until all students have entered the access code and their names. The names will then appear on-screen.
  4. Click start to start the quiz!
  5. Vote. The questions appear on the screen and the symbols representing the answer appear on the students’ devices.
  6. Discuss the results. After each question, an overview appears of the number of votes per option.
  7. If desired, a leaderboard can appear after each question, showing the highest-scoring players.
  8. Final score. If you are doing a quiz, a final score will appear at the end. You can then announce the winner of the quiz.

After the lecture:

  • Analyze the data
  • Evaluate