We design interactive products and services that have an impact on people’s mental and physical health. Our projects run from the earliest stages of life until the very last, and range from conceptual to market-ready. We focus on applying state-of-the-art technology and design to the healthcare context. Solutions that we design focus on providing the right care, rather than the best care.

We deal with the continuum of healthcare from extra-mural (prevention, telerehablitation, etc.) to intra-mural (unobtrusive monitoring, medical devices, rehabilitation solutions for the clinic, etc.). We have longstanding and deep relationships with several clinical partners, such as hospitals and rehabilitation clinics that allow us to run projects in close collaboration with doctors, therapists, caregivers and patients.

Project Examples:

IRIS: An Interactive Reward and Information System

Student: Frederique de Jongh

Children diagnosed with clubfeet (‘klompvoet’) need to wear a brace day and night for up to 3 years in order to cure the condition. During the treatment, the brace causes physical and emotional strain. This project focused on increasing compliance by the children on non-verbal level in order to make sure the treatment is as effective as possible

PUSSH: A push- off supporting shoe

Students: Anne Wil Burghoorn & Daan Matthijsse

Hypotonia is a state of low muscle tone often involving reduced muscle strength. This shoe aims to improve the action of pushing off from the ground so the larger, more commonly used brace is no longer needed.

MEMO: Design for Dementia

Student: Jasmijn De Boer

People diagnosed with dementia as well as their caregivers often experience emotional stress. This project aims to offer both parties more independency and, thereby, uplift social well-bein