Research project

Gamification for Overweight prevention and Active Lifestyle

GOAL aims to develop a multi-dimensional theoretical framework that supports evidence-based overweight prevention via gamified digital health technologies.

GOAL aims to develop a multi-dimensional theoretical framework that supports evidence-based overweight prevention via gamified health technologies. The framework targets eHealth service providers and urban infrastructure designers. The project addresses a theoretical gap between the disciplines of health behavior change, smart healthy living environments and health game design. A socio-ecological approach is combined with design science methods to develop an integrated and validated framework. Besides statistical tests based on hypotheses we also use association rule mining and other computational intelligence techniques.

project information

Project partners:

  • Selfcare
  • UMC Utrecht
  • University Utrecht
  • AiREAS
  • Municipality of Eindhoven
  • Municipality of Utrecht

Time frame: 2018 - 2022

Funding program: NWO / ZonMw

Staff involved at TU/e:

  • Pieter Van Gorp (project director)
  • Uzay Kaymak
  • Pascale Le Blanc
  • Astrid Kemperman
  • Pauline van den Berg