Saskia Bakkeris Assistant Professor of Multimodal Interaction Design for User Experience. She co-leads the ‘seamless interaction design for everyday life’ squad and is a member of the Department Council. With a background in industrial design, her expertise lies in research-through-design in the areas of tangible interaction, calm technology, peripheral interaction, classroom technologies and design for everyday life. Her work focuses on making data and technology more tangible – whether for home automation or improving classroom environments – allowing people to interact with them in ways that better fit their regular routines. Bakker is vice-chair of the steering committee of the conference series on Tangible, Embedded and Embodied Interaction (TEI) and general chair of the TEI’16 conference. She was lead editor of the 2016 book ‘Peripheral Interaction’ in Springer’s HCI series, and of the 2015 Special Issue ‘Designing for Peripheral Interaction’ in International Journal on Interaction Design & Architecture(s).
Saskia Bakker studied Industrial Design at Eindhoven University of Technology (TU/e) and also did her PhD here. Her MSc research, entitled “Move | Learn | Explore”, explored how tangible objects can support abstract learning in children. Her thesis was awarded the Gerrit van der Veer award for best master’s thesis in the area of Human Computer Interaction in the Netherlands. Her PhD research was about peripheral interaction, a more effortless way of interacting with technology that does not require focused attention. Bakker started as Assistant Professor at TU/e in 2013. In 2015, Bakker worked at University College London, UK, as visiting researcher.
ClassBeacons: designing distributed visualization of teachers’ physical proximity in the classroom.(2018)
FeetForward: on blending new classroom technologies into secondary school teachers' routines(2017)
Understanding teachers’ routines to inform classroom technology designEducation and Information Technologies (2017)
Musico: personal playlists through peripheral and implicit interaction(2017)
- Tangible and Embodied Interaction
- Contextual Research Design
- Design for Focused and Peripheral Interaction
- Final Bachelor Project
- Final Master Project - Design Leadership and Entrepreneurship (UCE)
- Preparation FMP - Design Leadership and Entrepreneurship (UCE)
No ancillary activities