Generic, Highly-Organic Shape-changing inTerfaces (GHOST)
GHOSTs are display surfaces made of malleable materials that can change into and retain arbitrary shapes to display output from the system or afford new actions. At the same time, GHOSTs allow users to deform, touch, or otherwise manipulate the shape of their display surface to provide input to the system. The objective of the project is to design, develop, and evaluate GHOST prototypes. The project combines disciplines focusing on (a) the hardware and software for shape change, using combinations of shape actuators and smart materials; (b) the industrial and interaction design for such interfaces, how to make them physically appealing, useful, and usable; and (c) the user experience of interacting with GHOSTs, quantifying and modelling users’ performance with and affect towards the interface.
At ID two PhD candidates worked on GHOST and it was the topic of various student projects. Matthijs Kwak explored how the design opportunities of shape-change could be opened for expert designers and students. Supported by user studies evaluating emergent interaction phenomena and patterns he developed tools that allow for a high-level design of shape-change. Brandon Yeup Hur explored how embodied approaches to interaction design can support designers in dealing with the complex challenge of designing for shape changing technologies that are not available yet. He developed a design method that departs from interaction with classical mechanical products to inspire future interactions through design frameworks and dance. Various bachelor and master students developed prototypes that explored both abstract shape-changes, addressing their aesthetics, and concrete applications.
University of Copenhagen, the University of Bristol, Lancaster University and Eindhoven University of Technology.
EU under the FET-Open program
Majken Kirkegård Rasmussen, Timothy Merritt, Miguel Bruns Alonso, and Marianne Graves Petersen. 2016. Balancing User and System Control in Shape-Changing Interfaces: a Designerly Exploration. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, New York, NY, USA, 202-210. DOI: https://doi.org/10.1145/2839462.2839499
Yeup Hur and Miguel Bruns Alonso. 2015. Transforming the complexity of a theoretical framework into an experiental design methodology for designers. In Proceedings of the 11th European Academy of Design Conference (EAD’15), Paris, France, 1-14.
Matthijs Kwak and Joep W. Frens. 2015. From Movement to Mechanism: Exploring Expressive Movement Qualities in Shape-change. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15). ACM, New York, NY, USA, 461-464. DOI: http://dx.doi.org/10.1145/2677199.2683580
Joep Elderman and Yeup Hur. 2015. Exploration of Interaction Methods for Shape-Changing Interfaces. In Proceedings of the 9th Conference on Design and semantics of form and movement (DeSForM’15). 321-325.
Attalan Mailvaganam and Miguel Bruns Alonso. 2015. Haptic beats: designing for rich haptic interaction in a music controller. In Proceedings of the 9th Conference on Design and semantics of form and movement (DeSForM’15). 184-192.
Matthijs Kwak, Kasper Hornbæk, Panos Markopoulos, and Miguel Bruns Alonso. 2014. The design space of shape-changing interfaces: a repertory grid study. In Proceedings of the 2014 conference on Designing interactive systems (DIS '14). ACM, New York, NY, USA, 181-190. DOI: http://dx.doi.org/10.1145/2598510.2598573
Matthijs Kwak. 2014. GHOST: exploring the subtleties 'of' and 'interaction with' shape-changing interfaces. In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI '14). ACM, New York, NY, USA, 297-300. DOI: http://dx.doi.org/10.1145/2540930.2558131
Miguel Bruns Alonso, Jelle Stienstra, and Rob Dijkstra. 2014. Brush and learn: transforming tooth brushing behavior through interactive materiality, a design exploration. In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI '14). ACM, New York, NY, USA, 113-120. DOI: dx.doi.org/10.1145/2540930.2540981.