Serious games for education

Serious games for education: flow and learning

Names: Danu Pranantha, MSc

Advisors: Prof. Alessandro DeGloria1, Prof. Dr. Matthias Rauterberg, Dr. Francesco Bellotti1, Dr. Erik van der Spek
Funding: Erasmus Mundus Joint Doctorate (EMJD) in Interactive and Cognitive Environments (ICE)), which is funded via the Education, Audiovisual and Culture Executive Agency (EACEA) of the European Commission under EMJD ICE FPA nº 2010-0012.

Duration: January 2011 – June 2014


This project investigates the flow experience in games and its contribution to learning. There are two main objectives in this project: 1) to automatically identify the flow experience from physiological signals, 2) to identify the subjective flow experience and its relation with learning. The first objective is aimed at game difficulty adaptation, whereas the second objective is aimed at developing a serious game for learning and testing it for the flow experience and learning.


This project is a collaboration project between University of Genoa and TU/e under Erasmus Mundus Doctorate in Interactive and Cognitive Environment (EM-ICE) Program.

1Elios Lab, DITEN, University of Genoa, Genoa, Italy