Erik van der Spek
Researching game and play design, I try to put the fun in functional.
Erik van der Spek is Assistant Professor of Game and Play Design. He is the chair of the Industrial Design (ID) Department Council and secretary of the International Federation for Information Processing (IFIP) Technical Committee on Entertainment Computing (TC14). He also leads the ID Play Lab. His research interests are the design of games and play for entertainment, learning, vitality and empathy. From playful interaction to immersive VR experiences, Van der Spek tries to discover the elements that engage us to construct imaginary magic circles, to have cathartic mediated presence experiences in fantasy environments, and that stimulate us to see the world in a newfound light. In addition to his TC14 work, Van der Spek has been the student game competition chair for CHI Play and supervises more than 60 student games per year, some of which have won national or international prizes and recognition.
Erik van der Spek holds an MSc in Game Technology (2007) and a PhD in Human-Computer Interaction (2011) from Utrecht University. Immediately after obtaining his doctorate, Van der Spek joined Eindhoven University of Technology (TU/e) as Assistant Professor. He also founded game design consultancy firm Game Descience in 2013.
SEE ME ROAR: Self-determination Enhanced Engagement for Math Education Relying On Augmented Reality(2017)
Augmented reality games for learning(2017)
Shaping attitudes across realities(2017)
A study on the validity of a computer-based game to assess cognitive processes, reward mechanisms, and time perception in children aged 4-8 yearsJMIR Serious Games (2016)
A breathtaking journey(2016)
- Creative Programming
- Final Bachelor Project
- Preparation FMP - Design Leadership and Entrepreneurship (DI)
- Final Master Project - Design Leadership and Entrepreneurship (DI)
- Final Master Project - Research, Design and Development (DI)
- Preparation FMP - Research, Design and Development (DI)
- Geven van lezingen over game design, Game Descience