Dr. Jun Hu is a Senior Member of ACM, currently an Associate Professor in Design Research on Social Computing, and the Scientific Director for the Professional Doctorate in Engineering program in User System Interaction at Department of Industrial Design (ID) , Eindhoven University of Technology (TU/e), a Distinguished Adjunct Professor at Jiangnan University and a Guest Professor at Zhejiang University. He was the head of the Designed Intelligence of ID TU/e from 2015 to 2017. He is currently the chair of the working group “Art and Entertainment” of IFIP (International Federation for Information Processing) TC14 (Technical Committee on Entertainment Computing). He is the coordinator of the TU/e DESIS Lab in the DESIS network (Design for Social Innovation and Sustainability). He serves the editorial boards of several international journals such as Information, International Journal of Arts and Technology, and EAI Transactions on Creative Technologies. He has more than 300 peer-reviewed publications with an H-Index of 33 in conferences and journals in the fields of HCI, IoT, AI, industrial design, computer science and design education.
Dr. Jun Hu has a PhD in Industrial Design and a Professional Doctorate in User-system Interaction, both from TU/e. He has also a B.Sc in Mathematics and an M.Eng in Computer Science. He is a System Analyst and a Senior Programmer with the qualifications from the Ministry of Human Resources and Social Security, and the Ministry of Industry and Information Technology of China. From 2006 to 2007 he served as the Secretary-General for The Association of Chinese Scholars and Engineers in the Netherlands (VCWI) and from 2008 to 2009 as the Chairman.
Exploring Future Tools for Supporting Remote Collaborative Prototyping Process(2022)
“Not Sure Sharing Does Anything Extra for Me”: Understanding How People with Cardiovascular Disease Conceptualize Sharing Personal Health Data with PeersInternational Journal of Environmental Research and Public Health (2022)
Situating Learning in AR Fantasy, Design Considerations for AR Game-Based Learning for ChildrenElectronics (2022)
Supporting intergenerational memento storytelling for older adults through a tangible display: a case studyPersonal and Ubiquitous Computing (2022)
The mediating effect of fantasy on engagement in an AR game for learningEntertainment Computing (2022)
- Voorzitter. The Stichting is a non-profit organization to promote and stimulate the cooperation between Europe and China in design and creativity amo, Stichting voor Design Promotion in Europa en China