Matthias Rauterberg is Full Professor of Designing Interactive Systems. He is co-founder of the Industrial Design department and Data Science Center at Eindhoven University of Technology (TU/e) and also of the Technical Committee (TC) of Entertainment Computing of the International Federation for Information Processing (IFIP). Rauterberg is interested in designing interactive systems to address the cultural sub- or even unconscious layer of the user. He has a solid background in philosophy, psychology and computer science. He is in favor of a rigorous empirical validation of his design claims. His recent research is in the area of entertainment computing, cognitive systems, human-computer interaction, and design science. As a prolific author, Rauterberg has over 450 publications in international journals, conference proceedings, books, and more. He is also editor and member of the editorial board of several leading international journals. He is co-editor in chief of the Entertainment Computing journal (Elsevier). Rauterberg has been and still is member of many national and international review boards (i.e. national science foundations, European Research Council, etc.). He supervised more than 20 PhDs, 20% of which got a distinction (top-5%).
Matthias Rauterberg holds a BSc in Psychology from the University of Marburg in Germany, two BSc degrees in Philosophy and Computer Science from the University of Hamburg in Germany, and two summa cum laude MSc degrees from the same university, in Psychology (1981) and Computer Science (1985). For his PhD research, he went to the Swiss Federal Institute of Technology in Zurich, Switzerland, where he was awarded his degree in 1995. He worked there as a senior researcher until 1998, when he joined Eindhoven University of Technology (TU/e) as Full Professor. He has worked as guest professor at universities in China and Japan and served in two Technical Committees of the International Federation for Information Processing (IFIP), on Human-Computer Interaction and on Entertainment Computing.
Automatic interpretation of affective facial expressions in the context of interpersonal interactionIEEE Transactions on Human-Machine Systems (2015)
An activity theory-based model for serious games analysis and conceptual designComputers and Education (2015)
Traces of unconscious mental processes in introspective reports and physiological responsesPLoS ONE (2015)
Follow your heartInteraction Studies (2015)
Handbook of digital games and entertainment technologies(2017)
- Social Inclusion and Physical Rehabilitation
- Design for Debate
- Connecting Realities
- Complex and Adaptive Systems
- Designing Intelligence in Interaction
- Member of the executive board, TIM stichting
- President of LIONS Club EINDHOVEN HOST, Lions Clus International
- Associate Editor for journal "Behaviour & Information Technology, Taylor & Francis Publisher
- Reviews of project proposals, Divers international and national fundien bodies