To allow independent and intensive training for a better recovery, rehabilitation technology needs to move from the clinic to everyday life and become more fun and personalized.
Panos Markopoulos is Full Professor of Design for Behavior Change. Markopoulos is currently working on ambient intelligence, behavior change support technology, sleep quality monitoring, end-user development, interaction design and children, and wearable rehabilitation technology. His earlier research focused on user-centered design methods, connectedness-oriented communication, task modeling, formal specification of user interfaces, UML and software architectures for user interfaces. Markopoulos has co-authored a book on Evaluating Interactive Products for and with Children. He is founding editor of Elsevier’s journal on Child Computer Interaction and chief editor of the journal Behavior and Information Technology by Taylor & Francis, and has worked as an editor for a wide range of journals.
Panos Markopoulos received his diploma in Electrical Engineering from the National Technical University of Athens, Greece, in 1989. He received a Master’s degree in Computer Science from Queen Mary, University of London, UK, in 1990. He specialized in human-computer interaction (HCI) and received his PhD from the same university. After briefly working at Philips Research, he joined Eindhoven University of Technology (TU/e) in 1999 as Assistant Professor. He was appointed Associate Professor in 2006 and Full Professor in 2010. Markopoulos is also adjunct professor at the School of Software, FEIT, at the University of Technology Sydney, Australia, and a visiting scientist at Kemphenhaeghe Expertise Center for Expertise for Epileptology, Sleep Medicine and Neurocognition.
The influence of social cues in persuasive social robots on psychological reactance and complianceComputers in Human Behavior (2018)
ShapeTex12th ACM International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2018) (2018)
Photo curation practices on smartphones14th International Conference on Advances in Computer Entertainment Technology (ACE 2017) (2018)
How creative is the crowd in describing smart home scenarios?CHI '18 (2018)
- Internship National Company
- Research Methods
- Design for Behavioral Change
- Final Bachelor Project
- Final Master Project - Design Leadership and Entrepreneurship (UCE)
- Preparation FMP - Design Leadership and Entrepreneurship (UCE)
- Chief Editor, Behaviour and Information Technology journal, Taylor & Francis
- Adjunct professor, University of Technology Sydney
- Guest scientist, Kempenhaeghe center of expertise for neurology and sleep medicine