Tilde Bekker is Associate Professor of Playful Interactions. Bekker is interested in designing playful interactions between multiple people and multiple objects in contexts of play, health and learning. Bekker's research interests include designing intelligent playful solutions for children and older adults, developing and evaluating design techniques for involving users in (early) design and providing support for design practitioners for selecting and tailoring design techniques to specific design projects. She teaches and does research in the area of interaction design for children and elderly; more specifically, on user centered design methods, designing for physical and social activities and designing for playful learning. She has a background in industrial and interaction design, with a focus on conducting theory-informed design research. Bekker developed the Developmentally Situated Design tool (with Professor Alissa Antle, SFU, Canada) now used by many international universities to teach Interaction Design and Children and which won a best-practice award in 2014. She is co-editing a special issue on values and assumptions about children in design for the International Journal of Child Computer Interaction.
Tilde Bekker obtained her MSc and later her PhD in Industrial Design at Delft University of Technology. She defended her dissertation about user interface design practice in 1995. After a postdoc at the University of London, UK, Bekker settled at Eindhoven University of Technology (TU/e) - first as Assistant Professor, then as manager of the educational domain of Playful Interactions and currently as Associate Professor. In December of 2017, she was awarded a Honorary Professorship at the Lab for Design and Play of Designskolen Kolding, Denmark, for her collaboration on education and research there. Bekker has been a long-term editorial board member for the International Journal of Child Computer Interaction. She is very active in organizing international conferences and workshops on computer-human interaction.
Can technology adoption for older adults be co-created?Gerontechnology (2017)
A tool for developing design-based learning activities for primary school teachers(2017)
Co-creating product-service-system with and for the ageing society in different social cultural contexts(2017)
The introduction of IMO, an integrated model for designing for open-ended playEntertainment Computing (2016)
- Internship International Company
- Internship National Company
- Design for Behavioral Change
- Design < > Research
- Final Bachelor Project
- Final Master Project - Design Leadership and Entrepreneurship (UCE)
No ancillary activities