The Master's program in Human-Technology Interaction
The First Year
The first year of the Master's program consists of courses in the behavioral and technological domain. You will integrate technological and behavioral knowledge during the design tracks.
A central feature of the Master's program is the human individual in an advanced technological environment. Therefore, various subjects from cognitive and social psychology form a significant part of the first-year Master’s courses. The psychology courses offered in the first semester consist of Social Psychology and an advanced course in Consumer Behavior. Additionly, you will follow a course on Methodology in the Social Sciences. Courses on Environmental Psychology and advanced courses on Cognition, Perception and Human Factors are offered in the second semester.
Courses in the Technology domain
Master’s students in Human-Technology Interaction must have a solid background in a technological domain. From your Bachelor’s program, you may already have a background in information and communication technology (ICT), engineering (e.g., civil engineering, electrical or mechanical engineering), architecture or sustainable energy.
During the first year of the Master program you will extend your knowledge in more advanced engineering courses in your specific technology interest. You can choose from three fields: Built Environments, (Sustainable) Energy and ICT. There are also possibilities to combine courses from different technological fields.
Integration courses will have to be followed in order to integrate the behavioral courses with the courses from your specific technology domain. These courses are behavioral courses that demonstrate the direct application in the chosen technological field (e.g. Programming and Evaluating the Environment, Energy and Consumer and Light and Sound).
Two Human-Technology Interaction design tracks are offered in the first year of the Master's program. In these design tracks, you are taught how to apply your knowledge on human behavior to your chosen technological domain while working on a project. The focus is on quantitative methodology.
During the first Design Track, you will learn how to use tools in the design and evaluation of prototypes. Furthermore, you will carry out a requirement study according to the principles and techniques taught earlier in the first track.
In the second track you and your team will complete a full user-centered design cycle: a product, a system or an environment is evaluated, again with the techniques mastered in track one; on the basis of this evaluation changes are applied, after which another evaluation is carried out to prove that the changes are indeed improvements.
The research project prepares you for the final Master’s thesis. This project will be conducted in a group of students. During this project, you will learn how to conduct research. You will go through all the stages of conducting an experiment, from the initial research question to the final report.
The Second Year
In preparation of the final project, you will extend your knowledge in an international study program. Together with your supervisor, you are expected to plan courses to be followed at a university abroad. The courses are in line with the chosen technological field.
This challenging part of the second year of the Master’s program forms an invaluable addition to the program. The Master program has strong inter-institutional links with prominent universities in the United States, England, Sweden, Denmark, Germany and South Africa.
The Master’s thesis is a project that will be conducted by the individual student. During this project you will prove that you are capable of conducting and reporting scientific research in the area of Human-Technology Interaction. Both the social sciences as well as your chosen technology domain need to be represented in your graduation project.
Examples of graduation projects are:
- Personal music recommendation : comparing personality measuring instruments and assessing their music preference prediction capabilities / J. Wiersema ; supervised by J.R.C. Ham, L.M. Aroyo
- Concept for LED interior lighting systems in future cab generations / Martijn Roosen, supervised by D.G. Bouwhuis and D.J. Hermes
- Level one : embodied gamer versus audience : audience induced effects on performance, social anxiety and game experience / by Jasper van Damme ; supervised by Yvonne A.W. de Kort, Wijnand A. IJsselsteijn and B.J. Gajadhar
- The effects of lighting characteristics on atmosphere perception / by Thomas A.M. van Erp ; supervised by W.A. IJsselsteijn and Y.A.W. de Kort
- Connectedness and mobile communication : "all that glitters is not gold" / R.A. Schipper ; supervised by W.A. IJsselsteijn and D.G. Bouwhuis
- Can the environment be fit? : exploring the influence of the fitness environment on the motivation of its users / J. Arends ; supervised by Y.A.W. de Kort and C.J.H. Midden
More information about the content of the courses can be found in the education guide.